2016-01-19

Capes and Cowls

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Imagine the Marvel and DC universes have always been one, merged together. All the heroes you've always known all in one universe, fighting against villains in the name of truth and justice. The Avengers, the Justice League, the Teen Titans, the X-Men, and many other teams coexsisting together, fighting the good fight. Eventually, those heroes (and villains,too), had children of their very own. And those children grew up, settling into their own roles as heroes, villains, or whatever else they chose to become.

Capes and Cowls is a Marvel and DC comics nextgen roleplaying game, taking place in a universe where the two universes have always been merged.

Game is reopening on Feburary 6. Apply today!

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CHARACTER DIRECTORY TAKEN PARENTS AND PBS HOLDS APPLY
ironwood: (Default)
[personal profile] ironwood2016-01-19 08:48 pm

TU SHANSHU - Now Accepting CRAU/Canon OCs


( a world between Life, Dreaming and Death... )
In the wake of Malicant's defeat, the kedan have taken back both their identities and the city of Keeliai in the merged Dreaming and Life Planes. The hatchling turtles, the last offspring of their cosmic race, were forced to abandon their home and return to the seas of Konryu, and their exact whereabouts are unknown. The old guard has fallen, paving the way for a new era.

Three major family factions -- the mafia-like Snakes, the reclusive Woodsmen, and the industrious Metalworkers -- have risen to prominence while the Foreigners were absent. They now dominate the city with a power struggle that has spawned new allegiances, new technology, and new threats to be faced. Meanwhile, the other nations of Konryu, no longer united by the threat of Malicant, have turned their eyes to Tu Vishan, looking to take its prominence and resources for themselves.

Moreover, the distinction between the merged Life and Dreaming planes is fading, and with that comes the discovery of strange abilities to conjure -- both intentionally and not -- things into reality. Combined with magical artifacts bestowing unusual powers on those who find them, life on the turtle is anything but tame.

For the Foreigners who remain on Tu Vishan, and those who now find themselves arriving through tears in the fabric of the realms, they must forge a new path for themselves in a world who does not believe it needs them any longer. How will they choose to be involved in writing the new history of Keeliai? Will some take this opportunity to make a niche for themselves in the complicated political arena, or in the secretive black market? Will they make alliances or enemies of the many other nations coming to call?

[community profile] tushanshu is a community-based panfandom fantasy-themed game
with occasional horror/sci-fi elements. Driven by exploration and plotting
strategy, where character initiative is rewarded, and where in-game actions
can and do have far-reaching and ongoing effects on the world around them.

We've undergone a complete overhaul, including our application and
eligible characters to also accept CRAU and Canon OCs. Now in our 4th year!

Applications || Taken || Reserves || Info || TEST DRIVE