Jun. 18th, 2015

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Sit up slowly. You don't know where you are when you wake up. You only know that you feel unsteady. You may experience headaches, nausea, and general discomfort of the limbs. Something has changed, but you can't place your finger on it. To your right you will notice clothing, a day's worth of freeze dried food and a map that may or may not be accurate. The cart arrives every 15 minutes. If you go into the junkyard, you will most likely die. As you sit up, the pounding in your head is replaced by a recording, a constant loop. Please take the cart into the City for your last arrival

Last Arrival is a pan-fandom, original character friendly game set in a post-apocalyptic world where history has been mostly forgotten. Your character arrives from their world and to get home, they're going to have to help piece together what happened in this one. Be careful, however, once history is written it's not that easily undone.

The main story line of the game is already completed and will be comprised of chapters with clear starts and ends. Player characters are encouraged to get involved with the already written plot and to make sub-plots. As it is written, the game has threads and will play out as a sort of “choose your own adventure” depending on the player character's choices. The pace of the game's main story line is going to be slow to medium, depending on how threading and CR is going.
layout by photosynthesis
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